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Old Dec 12, 2008, 04:02 AM // 04:02   #61
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[Aura of the Lich]+[Explosive Growth]+[Spirit's Gift]+[Boon of Creation]?
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Old Dec 12, 2008, 04:07 AM // 04:07   #62
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Correct me if I am wrong about the change to AotL:

AB: 1 Shrine with 3 NPCs + 2 additional human foes killed = Complete army with one cast?

There are so many possibilities to use this...insane
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Old Dec 12, 2008, 04:08 AM // 04:08   #63
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Add in a 40/40 death set for more frequent spawning and you get:



profit.

I want to use this in urgoz, seriously.

As for the AB example: 3 npc's plus two humans + 1 default for the skill is only 6 minions. Not a full army, unless you're running 10 death or something.
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Old Dec 12, 2008, 04:08 AM // 04:08   #64
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Good Job Izzy, you finally did something Good for once. Keep it up
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Old Dec 12, 2008, 04:11 AM // 04:11   #65
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Great stuff but whats with all the attrib increasing stuff? Is he running out of ideas?
" Meh idk how to make this one better lets just boost the attribs again"
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Old Dec 12, 2008, 04:16 AM // 04:16   #66
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peace and harmony is nuts
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Old Dec 12, 2008, 04:18 AM // 04:18   #67
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from a dervish perspective:
shafted yet AGAIN, it never fails

Reapers Sweep: The "remove an enchant" should not be the alternative to not causing deep wound, it should be in CONJUNCTION with it

Onslaught: Good job, finally

Avatar of Grenth: The life steal should have been a PvP change aswell, its a GOD FORM, the only unique line of derv skills and you are only in these forms half the time in pvp, not to mention they're uber easy to interrupt.

*sigh*
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Old Dec 12, 2008, 04:21 AM // 04:21   #68
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UW SC isn't going to be hurt by this much. Pools people are going to have a little more trouble, the extra casting can be deadly with charged on you. But all this is going to do is make use of cupcakes/candy apples more common for the extra energy.

And with cupcake/dark escape, you can outrun charged anyway.
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Old Dec 12, 2008, 04:22 AM // 04:22   #69
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Looks like an interesting update.

Don't know what to think about Peace and Harmony yet. Sounds great, we shall see.

Last edited by Gun Pierson; Dec 12, 2008 at 05:08 AM // 05:08..
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Old Dec 12, 2008, 04:24 AM // 04:24   #70
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P+H is holy wtf. gg hex meta.

Sadly alot of these skill changes will just cause different problems, as they are still pretty mindless.

But really, did Anet just want to take two of the lamest skills in the game ( P/H, Wastrel's collapse ) and turn them into two of the best ? Both are insane.

IMO change wastrels collapse wording around a bit: "if target foe is using a skill, you shadow step to them and your target is knocked down" basically make the entire skill conditional instead of unconditional 20 sec shadowstep and easy KD.

One thing I don't like is more enchantment hate. Enchant removal was already buffed more then it needed to be and this will just make the problem worse. IMO if they want to give anti hex and anti enchantmore power they should also lower the recharge a bit on certain key hexes/enchants otherwise its going to make a lot of skills worthless.

Last edited by Master Ketsu; Dec 12, 2008 at 04:28 AM // 04:28..
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Old Dec 12, 2008, 04:26 AM // 04:26   #71
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Now that I think about this update...most of it was just making unused elites into more powerful versions of existing skills. It's not like they're really doing much bar compression, they're just giving you an elite option to an existing non-elite and letting you use another regular skill, when there are no regular skills to take the place of the replaced elites.
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Old Dec 12, 2008, 04:38 AM // 04:38   #72
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Interesting change. Peace and Harmony just became the must have for dealing with conditions and hexes. 100 blades is something I'm going to want to tinker with. I don't think it'd be good for HM very much but I'm sure it'll have a use. My only criticism with primal rage is they should have made soldier's stance work that way instead to make tactics a little more valuable again.

The SF nerf is meh because that skill helps keep ecto prices down.
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Old Dec 12, 2008, 04:40 AM // 04:40   #73
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Interesting stuff.

GJ Anet!
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Old Dec 12, 2008, 04:42 AM // 04:42   #74
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Just noticed something:

Quote:
The Warrior's Construct in Sunjiang Distract now has Galrath Slash instead of Tiger Stance.
Shouldn't that be Silverwing Slash since that is cantha?
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Old Dec 12, 2008, 04:50 AM // 04:50   #75
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I haven't figured out if the new Aura of the Lich is good or bad.
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Old Dec 12, 2008, 04:51 AM // 04:51   #76
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The update was good.
Monks and necros benefited the most from the update.
From the mesmer side the update is ok , but none of the elite will make stop using AP in pve , although Symbols of Inspiration is pretty sweet. It would be awesome if the other skill stealing skills have an increased attribute , not 0.
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Old Dec 12, 2008, 04:54 AM // 04:54   #77
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Quote:
Originally Posted by shoyon456 View Post
from a dervish perspective:
shafted yet AGAIN, it never fails

Reapers Sweep: The "remove an enchant" should not be the alternative to not causing deep wound, it should be in CONJUNCTION with it

Onslaught: Good job, finally

Avatar of Grenth: The life steal should have been a PvP change aswell, its a GOD FORM, the only unique line of derv skills and you are only in these forms half the time in pvp, not to mention they're uber easy to interrupt.

*sigh*

You still have wounding strike and its still way overpowered so quit whining.

Hundred blades is basically the celestial skill that the dumb dragon gives you...
Primal Rage could be interesting.. not sure how i feel about it yet.

Incoming as an elite fall back.. not really worth it

Life Sheath could be good.
Peace and Harmony is good.... we got a great hex removal now.

I dont like the change to blinding surge... sure its viable again.... but perma blind is no fun for anything that uses a weapon to do dmg.... thats what... half the professions.

Not sure about the sin ones... seems like they could be abused... we will see soon. SF is can still be permad... not hit hard enough with the nerf bat.

Nothing done about balance issues, hopefully that update is coming soon.
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Old Dec 12, 2008, 04:54 AM // 04:54   #78
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Hehe Winterclaw, beat you by 64 posts on the Galrath/Silverwing. But who's counting?

Anyway, just another random thought, why did eles need a 3 second Shadow Form in Ether Prism? Also, lulz at the devs comment about eles needing elite energy management when dual attunement has been out for centuries by now.
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Old Dec 12, 2008, 05:01 AM // 05:01   #79
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Sorry about that, I didn't read the earlier posts at the time I posted.
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Old Dec 12, 2008, 05:09 AM // 05:09   #80
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A/mo build:

OwNj0Md8IP8PFGCz4zmle2NBAA

haha
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